If you’ve ever considered getting into the world of architecture and design, you have probably heard the term “environment designer.” I’m not sure if I’ve ever heard the term “environment engineer” though. It’s a little more general than that, but I will try to explain why I think the term applies to the field of Design & Architecture.
Environment is the stuff that surrounds your home, the stuff that is the physical environment of your home. But in Design and Architecture, the environment is defined as the “environment of the design” or the “environment of the project.
The term environment designer comes from the English language because design is more of a process. It takes time to create something, and the environment it creates is the physical environment of the design. It is just as important to the design process as the design itself. Think about the difference between an architect having a design in his head and a designer having a design in his head. The architect can plan on a building, while the designer can plan on a building.
Think of the environment as a container where items are placed. It is a place where everything is placed. Imagine it as a room with a door. The room has many rooms, each having a different floorplan. Each room has its own wall, furniture, and ceiling. It’s that room that is the environment and not the room that has the furniture and the ceiling.
It’s not the case that you can have a design in your head and a designer in your head, but if you are designing, you can have a designer in your head. The more you work with a designer, the more you are able to work with a designer.
The way we build our environments is to have a designer in our head, and that is how we design our environments.
What I love is the idea that in designing environments, we have the freedom of doing whatever we want, we don’t have to abide by the rules of the game and our own design sense, and we don’t have to adhere to the rules of the game. Sure, we create some rules to make sure we don’t have an environment too similar to another, but we don’t need to be bound by these limitations.
Our environments are not bound to our rules. Sure, it would be nice if we would have a rule book for the environment, but we dont. We create our own environment rules just as we create our own rules for the game. We make sure the environment feels like a game with a purpose and we dont just take a bunch of stuff and just put it in an environment. Instead we create the environment around our own purpose.
One of the keys to making our environments feel like games is by making them as unique as possible. We dont make our environment just like a game, we make it feel like it is the game it wants to be. We also dont make our environment just like a generic environment where we just add stuff to. Our environments are always just as unique as our game.
We dont just use the normal methods of making an environment and just put some stuff in it. One of the best ways to make a great environment is to focus on the idea of being unique. The first thing we do is make sure the environment is as unique as possible. If there are no birds in the sky and the ground is soft sand, we can put some sand on the ground to make it feel like a sand beach.